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Oct 7 2009, 12:16 PM
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#1
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Group: RA2:AR Staff Posts: 5901 Joined: 12-January 06 From: Under a bunk bed in the soviet barracks. Member No.: 1484 lolhi In-game nick: Ultimako |
Welcome to this week's blog guys. Let's get this ball rolling.
Soviet Refinery Walkthroughdtrngd has completed the interior for the Soviet Refinery and has gotten it ingame to walk around in. This evening I took the map and made a quick walkthrough video for you guys. You may notice that the Refinery has no minor weakpoint. This is because the War Miner affects credit income when the enemy faction destroys it. So the Miner is the minor weakpoint if you like. However, it's not linked to the refinery's health in any way. Also, the no elevator policy we are running seems to be paying off. Take a look at the video on youtube below. Also, download it from here if you want a better quality video. We had a ConflabWell, we had a conference on Saturday which was pretty cool. We got just about everyone to turn up and we reminisced about the times of old. Better is the fact that The_Merovingian (or Zion as he's known now) has decided to come back and help AR! We didn't discuss anything of real relevance to be honest, most of it was just random stuff. We did discuss having new first person arms though. There will be a few more arm types than those featured in APB. this is because units like the conscript and Tesla Trooper have massive gloves which will need modelling out. We'll get them working soon enough though. Tesla Coil Fixeddtrngd wasn't happy with the Tesla Coil, so he took it and made it as close to RA2's as he could possibly get. I think he succeeded; take a look below. ![]() Team MessagesI have a headset again now, so I can talk to people on skype and teamspeak again! cfehunter actually paid for megavideo. dtrngd has been working lots. danpaul88 has been wanting the Barracks for the next test build. Chevy has been conflabbing with us. TheBeerinator is working on Soviet Purchase Terminals. Tankmaster is working on some features for the installer. Poggel has been working on a Tokarev pistol! Eggman891 is going to meet Merovingian with a contract for him to sign his life away once again. The rest of the team has been doing stuff. We're Looking For...We are looking for extra staff members to join our ranks! At the moment we are looking for: 2d Artists3d Model ArtistsWhat we are looking for in either a 2d or 3d artist, is someone who:
OWA's Random CornerCrab Battle? Duck!Where? |
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Oct 7 2009, 05:20 PM
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#2
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Group: Internal Testers Posts: 984 Joined: 8-August 08 From: Broomfield, CO (The #1 place to grow ripe, organic brooms of all types!) Member No.: 5523 In-game nick: -SF-AdrwIvrsn |
Yay, the Refinery! How do you plan to decorate the inside like? I'd imagine it would be very dark, with the orange glow of molten ore, like you would get off the image of Soviet steel factories. Is it possible to do that, since I have a feeling you can't change lighting into being darker?
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Oct 7 2009, 05:39 PM
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#3
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Group: Internal Testers Posts: 400 Joined: 16-July 08 From: México Member No.: 5400 In-game nick: Silverlight |
I like the Refinery. Excellent work!
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Oct 7 2009, 06:06 PM
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#4
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Group: Internal Testers Posts: 600 Joined: 2-September 07 From: N.C Coast Member No.: 3586 In-game nick: Wallywood |
awesome ...damn the Ore Refinery looks fucking gooooood !!!!
and lol @ snake This post has been edited by WallYWooD: Oct 7 2009, 06:06 PM |
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Oct 7 2009, 07:50 PM
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#5
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Group: Internal Testers Posts: 905 Joined: 16-February 08 From: Singapore Member No.: 5147 In-game nick: Xiphias6 |
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Oct 7 2009, 09:18 PM
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#6
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Group: Internal Testers Posts: 327 Joined: 30-March 08 Member No.: 5219 In-game nick: ivan55599 |
excellent..
do u add burning effects into furnaces? lol holy crap!grap battle lol |
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Oct 8 2009, 07:20 AM
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#7
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Group: Members Posts: 352 Joined: 6-January 08 From: Montreal, Qc, Canada Member No.: 5060 In-game nick: MartinMb |
Epic Ore Refinery ! With NO elevators !
LOL Snake gets defeated by a crab. |
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Oct 8 2009, 10:31 AM
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#8
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Group: RA2:AR Staff Posts: 965 Joined: 25-July 08 From: Cádiz, Spain Member No.: 5426 In-game nick: Occult13 |
Ore Refinery will be epic :V I agree with the idea of the gold light.
And awesome Tesla Coil |
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Oct 8 2009, 11:09 AM
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#9
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Group: Internal Testers Posts: 429 Joined: 5-May 08 From: Texas Member No.: 5286 In-game nick: BaneOfSorrows |
Win blog is win. The refinery looks astounding, and that tesla coil couldn't possibly get any closer to RA2's. Also, the refinery video wins bonus points for Rammstein.
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Oct 8 2009, 02:07 PM
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#10
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Group: Members Posts: 608 Joined: 13-September 07 From: Anytown, Amerika Member No.: 3755 In-game nick: Beowulf |
NO ELEVATORS WHOOOOOOOOOOOOOOOO.
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Oct 8 2009, 02:49 PM
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#11
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Group: Members Posts: 145 Joined: 21-July 08 From: Picking off flying Soviet Conscripts with jetpacks from god knows where... :V Member No.: 5411 In-game nick: -SF-Scorch |
WHOOOOOOT NO LAGOVATORS FROM HELL!!!
This post has been edited by ScorchEMD: Oct 8 2009, 02:56 PM |
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Oct 9 2009, 09:10 AM
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#12
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Group: Members Posts: 20 Joined: 29-July 09 From: USA Member No.: 6077 In-game nick: Tay |
I'd try to help with the 3D modeling, but I'm 2 years short of the age limit
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Oct 9 2009, 06:20 PM
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#13
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Group: Members Posts: 15 Joined: 19-April 09 Member No.: 5870 In-game nick: RedStormtrooper |
Love the new refinery. Also love the song you used.
Can't wait for the release. |
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Oct 9 2009, 07:31 PM
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#14
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Group: Members Posts: 2 Joined: 8-April 08 Member No.: 5238 In-game nick: Razim |
SWEEEET, looks to be a great game looking forward!!!
P.S Keep up the great work!! |
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Oct 10 2009, 03:41 AM
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#15
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Group: Members Posts: 36 Joined: 11-September 08 Member No.: 5590 |
The refinery walkthrough sparks my curiosity: 1) Is resource escalator accessible by infantry? 2) Stair rails on the first floor, mb? 3) Barrels... >:D You know what my question is, do you?) Yeah, and the TC is great, can't wait using Pepakura Designer on it X) Before - after. This post has been edited by HYBRID BEING: Oct 10 2009, 03:45 AM |
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| Lo-Fi Version | Time is now: 8th February 2010 - 02:56 PM |