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> Blog 153 (07/10/09)
post Oct 7 2009, 12:16 PM
Post #1
Group Icon Apocalypse Rising Lead Producer Person

Group: RA2:AR Staff
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From: Under a bunk bed in the soviet barracks.
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lolhi
In-game nick: Ultimako


Welcome to this week's blog guys. Let's get this ball rolling.

Soviet Refinery Walkthrough


dtrngd has completed the interior for the Soviet Refinery and has gotten it ingame to walk around in. This evening I took the map and made a quick walkthrough video for you guys. You may notice that the Refinery has no minor weakpoint. This is because the War Miner affects credit income when the enemy faction destroys it. So the Miner is the minor weakpoint if you like. However, it's not linked to the refinery's health in any way.

Also, the no elevator policy we are running seems to be paying off. smile.gif

Take a look at the video on youtube below.



Also, download it from here if you want a better quality video.

We had a Conflab


Well, we had a conference on Saturday which was pretty cool. We got just about everyone to turn up and we
reminisced about the times of old. Better is the fact that The_Merovingian (or Zion as he's known now) has decided to come back and help AR! emot-dance.gif Give him a warm re-welcome.

We didn't discuss anything of real relevance to be honest, most of it was just random stuff. We did discuss having new first person arms though. There will be a few more arm types than those featured in APB. this is because units like the conscript and Tesla Trooper have massive gloves which will need modelling out. We'll get them working soon enough though.

Tesla Coil Fixed


dtrngd wasn't happy with the Tesla Coil, so he took it and made it as close to RA2's as he could possibly get. I think he succeeded; take a look below.

IPB Image


Team Messages


I have a headset again now, so I can talk to people on skype and teamspeak again!

cfehunter actually paid for megavideo.

dtrngd has been working lots.

danpaul88 has been wanting the Barracks for the next test build.

Chevy has been conflabbing with us.

TheBeerinator is working on Soviet Purchase Terminals.

Tankmaster is working on some features for the installer.

Poggel has been working on a Tokarev pistol!

Eggman891 is going to meet Merovingian with a contract for him to sign his life away once again.

The rest of the team has been doing stuff.

We're Looking For...


We are looking for extra staff members to join our ranks!

At the moment we are looking for:

2d Artists


3d Model Artists



What we are looking for in either a 2d or 3d artist, is someone who:
  • is enthusiastic about working with the BHP Apocalypse Rising Team.
  • has spare time.
  • will be active in the foreseeable future (a.k.a we don't want you running off).
  • is competent at creating their own 2d textures or 3d models in 3d Studio Max/Maya.
  • is over the age of 16 (we overlook this if you are what we assess to be a mature individual. This rule is known as the TruYuri rule).
PM me with your application stating why you would like to join the team along with any past experience. Please provide example textures or models, if you have any.

OWA's Random Corner


Crab Battle?



Duck!


Where?

emot-laugh.gif
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post Oct 7 2009, 05:20 PM
Post #2
Group Icon Engineer

Group: Internal Testers
Posts: 984
Joined: 8-August 08
From: Broomfield, CO (The #1 place to grow ripe, organic brooms of all types!)
Member No.: 5523
In-game nick: -SF-AdrwIvrsn


Yay, the Refinery! How do you plan to decorate the inside like? I'd imagine it would be very dark, with the orange glow of molten ore, like you would get off the image of Soviet steel factories. Is it possible to do that, since I have a feeling you can't change lighting into being darker?
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post Oct 7 2009, 05:39 PM
Post #3
Group Icon Grenadier

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Posts: 400
Joined: 16-July 08
From: México
Member No.: 5400
In-game nick: Silverlight


I like the Refinery. Excellent work!
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post Oct 7 2009, 06:06 PM
Post #4
Group Icon Rocket Soldier

Group: Internal Testers
Posts: 600
Joined: 2-September 07
From: N.C Coast
Member No.: 3586
In-game nick: Wallywood


awesome ...damn the Ore Refinery looks fucking gooooood !!!!

and lol @ snake

This post has been edited by WallYWooD: Oct 7 2009, 06:06 PM
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post Oct 7 2009, 07:50 PM
Post #5
Group Icon Engineer

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From: Singapore
Member No.: 5147
In-game nick: Xiphias6


Crab battle! Love the Ore Refinery and coil. Lookin' forward to Prisming them both emot-v.gif
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post Oct 7 2009, 09:18 PM
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In-game nick: ivan55599


excellent..
do u add burning effects into furnaces?
lol holy crap!grap battle lol
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post Oct 8 2009, 07:20 AM
Post #7
Group Icon Rifle Soldier

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Joined: 6-January 08
From: Montreal, Qc, Canada
Member No.: 5060
In-game nick: MartinMb


Epic Ore Refinery ! With NO elevators ! emot-dance.gif

LOL Snake gets defeated by a crab.
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post Oct 8 2009, 10:31 AM
Post #8
Group Icon 3d Artist

Group: RA2:AR Staff
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Joined: 25-July 08
From: Cádiz, Spain
Member No.: 5426
In-game nick: Occult13


Ore Refinery will be epic :V I agree with the idea of the gold light.

And awesome Tesla Coil emot-3.gif
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post Oct 8 2009, 11:09 AM
Post #9
Group Icon Grenadier

Group: Internal Testers
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Joined: 5-May 08
From: Texas
Member No.: 5286
In-game nick: BaneOfSorrows


Win blog is win. The refinery looks astounding, and that tesla coil couldn't possibly get any closer to RA2's. Also, the refinery video wins bonus points for Rammstein.
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post Oct 8 2009, 02:07 PM
Post #10
Group Icon Rocket Soldier

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From: Anytown, Amerika
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In-game nick: Beowulf


NO ELEVATORS WHOOOOOOOOOOOOOOOO.
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post Oct 8 2009, 02:49 PM
Post #11
Group Icon Technician

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From: Picking off flying Soviet Conscripts with jetpacks from god knows where... :V
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WHOOOOOOT NO LAGOVATORS FROM HELL!!! emot-woop.gif emot-dance.gif

emot-ninja.gif ::NINJA EDIT:: emot-ninja.gif :Epic Tesla coil too, can't wait to see it in action! emot-golfclap.gif

This post has been edited by ScorchEMD: Oct 8 2009, 02:56 PM
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post Oct 9 2009, 09:10 AM
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I'd try to help with the 3D modeling, but I'm 2 years short of the age limit emot-gonk.gif
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post Oct 9 2009, 06:20 PM
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Love the new refinery. Also love the song you used.

Can't wait for the release.
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post Oct 9 2009, 07:31 PM
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In-game nick: Razim


SWEEEET, looks to be a great game looking forward!!!

P.S Keep up the great work!!
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post Oct 10 2009, 03:41 AM
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Warning, blog contains win! It always does. emot-keke.gif
The refinery walkthrough sparks my curiosity:
1) Is resource escalator accessible by infantry?
2) Stair rails on the first floor, mb?
3) Barrels... >:D You know what my question is, do you?)

Yeah, and the TC is great, can't wait using Pepakura Designer on it X)
Before - after.

This post has been edited by HYBRID BEING: Oct 10 2009, 03:45 AM
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