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Oct 14 2009, 02:07 PM
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#1
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Group: RA2:AR Staff Posts: 5901 Joined: 12-January 06 From: Under a bunk bed in the soviet barracks. Member No.: 1484 lolhi In-game nick: Ultimako |
Heya guys, sorry we are a little late here. As you've probably learnt by now, my attention span isn't overly effective. So I kind of was taken away from my computer to go do various things over the course of the day. however, I'll stop making silly excuses and deliver you some informations.
Ivan's Revolver TextureGuy with a wrench has been texturing the Soviet MP-412 Rex Revolver and it's looking pretty sharp. TheBeerinator helped with some advice and several iterations were made. This is looking to be fairly close to the finished product now. This weapon will be given to Crazy Ivan, as he is seen with a revolver in the concept art. Apocalypse Rising probably has the most handguns of any w3d based game out there; making 6 in total! The 6 are:
Structure Scaling From An RA2 Perspectivedtrngd has been slowly scaling each building he makes in an RA2 perspective. This helps us to get as close to RA2's scaling as possible in the w3d engine. Obviously, infantry and vehicles will follow Renegade's scaling, but with structures it's a different story. Hopefully those RA2 modders amongst you will appreciate what we have done here. Take a look below. Garrison LogicSo we had a talk about how garrisoning should work, since our old method was needlessly complicated and terribly unclear. Basically, if you want garrison a structure in AR, you'll walk up to the door and hit "e". Structures are now going to be rigged up as static vehicles, which means we can set a limit to how many people can enter a structure, properly do destruction animations, easily control firing out of the structure and make the structure vulnerable to c4 all without dirty dirty hacks. This will make garrisoning a more attractive concept for those stranded out in the field. however, this does not mean that you can get a sniper and camp the buildings. Seeing as snipers and other infantry bar the basics could not enter buildings in RA2, this is what we should follow. But we aren't going to do that. Instead, any infantry class can garrison a structure, but they will be provided with the default "garrison machine gun", making scope sniping from structures impossible. We want to stay true to our source material. With this new system, buildings won't need interiors, making them quicker to produce on our part. Good news eh. Anyway, we'll get more news to you guys on this as it unfolds. It's really going to affect the gameplay in a positive way, bringing infantry back into the fray in urban situations. Stay tuned. Team MessagesI've been learning how to animate, texture and model faces. It's so awesome! cfehunter hasn't been round in a while, I think I may drop in on him tomorrow or something. dtrngd has started work on the soviet radar. He is a busy guy these days though D: TheBeerinator has started on some Soviet PT's. They look a lot more different compared to the Allied ones. Poggel has been modelling up the Tokarev. Look for it in future blogs! ChAoS has been keeping up with the news in Lord_Kane's abscence. Give him a thanks if you see him guys because he is really one of the unsung heroes of AR. The next test build of Apocalypse Rising will hopefully be playable for the first time. We are getting serious (like Terry Bogard) about gearing up for the first release build and will be removing the units that aren't supposed to be there for the first build (Apocalypse Tank, Mirage Tank) because as nice as they may be, it doesn't help when we are trying to focus on different units. Hopefully we should have something worth playing for the new testers. You read right We're Looking For...We are looking for extra staff members to join our ranks! At the moment we are looking for: Testers!That's right! We are now looking for testers again! If you are interested in testing unreleased versions of Apocalypse Rising and A Path Beyond for balance, bugs and other issues, send a private message to Chronojam with the following information. You don't need to be overly fancy. We need people with crappy systems, good systems, great aim, and crappy aim, so don't let the questions discourage you. Make the subject line something about BHP Testing please, so it's easy to find. If you have tested before or volunteered but were not chosen, you can certainly re-apply at this time.
2d Artists3d Model ArtistsWhat we are looking for in either a 2d or 3d artist, is someone who:
OWA's Random CornerBison just got vocoded! This is delicious!Yeeeeeeeeeeesss! |
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Oct 15 2009, 09:49 PM
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#2
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Group: Internal Testers Posts: 600 Joined: 2-September 07 From: N.C Coast Member No.: 3586 In-game nick: Wallywood |
awesome idea for the garrison
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Oct 15 2009, 10:53 PM
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#3
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Group: Members Posts: 36 Joined: 11-September 08 Member No.: 5590 |
No indoor fighting?!
What are bugging me are engineers. If Buildings will be rigged as vehicles then he won't be able to repair them without some changes. But i'm sure you already thought about that |
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Oct 16 2009, 01:24 AM
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#4
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Group: RA2:AR Staff Posts: 5901 Joined: 12-January 06 From: Under a bunk bed in the soviet barracks. Member No.: 1484 lolhi In-game nick: Ultimako |
No indoor fighting?! What are bugging me are engineers. If Buildings will be rigged as vehicles then he won't be able to repair them without some changes. But i'm sure you already thought about that There will hopefully be a mix. Engineers can repair buildings rigged as vehicles with changes to the armour.ini |
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Oct 16 2009, 01:28 AM
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#5
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Group: Members Posts: 6455 Joined: 1-June 06 From: North Sealand, Denmark Member No.: 1689 In-game nick: [SG]GummiBear |
Nice way to do the garrison, though is it possible with this vehicle logic really to have every single player shoot in the direction he/she chooses or will one person control all the guns from all the players?
Also love that Ivan pistol This post has been edited by GummiBear: Oct 16 2009, 01:28 AM |
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Oct 16 2009, 03:17 AM
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#6
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Group: RA2:AR Staff Posts: 1860 Joined: 22-December 06 From: Central Europe GMT+1 hour Member No.: 2255 In-game nick: dtrngd |
No indoor fighting?! What are bugging me are engineers. If Buildings will be rigged as vehicles then he won't be able to repair them without some changes. But i'm sure you already thought about that With these huge interiors we have at the base buildings, I seriously doubt you'll miss indoor fights |
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Oct 16 2009, 05:50 AM
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#7
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Group: Internal Testers Posts: 327 Joined: 30-March 08 Member No.: 5219 In-game nick: ivan55599 |
QUOTE No indoor fighting?! people cant get always what they want. but...add grenade launcher to crazy ivan! it would be cool, eh? |
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Oct 16 2009, 12:44 PM
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#8
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Group: AR Staff Posts: 585 Joined: 29-October 06 From: Taking a nap in his Titan Member No.: 2093 In-game nick: TeamWolf |
That revolver is just awesome, very nice work there. The building just look epic all together and I love how you are making them all true to the RA2 size as much as possible!
Great blog guys, keep it up! |
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Oct 16 2009, 12:51 PM
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#9
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Group: RA2:AR Staff Posts: 965 Joined: 25-July 08 From: Cádiz, Spain Member No.: 5426 In-game nick: Occult13 |
The garrison system is pretty neat. I guess you're going for a multiple-turret static vehicle with 360º rotatory guns.
The revolver is looking beautiful. Guy with a spanner ( And the buildings... what can I say about dtrngd? He's the buildingman! Keep up the good work :3 |
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Oct 16 2009, 01:02 PM
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#10
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Group: Internal Testers Posts: 355 Joined: 16-February 06 Member No.: 1521 In-game nick: psych787 |
I'm applying for testing AR as well as APB now.
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Oct 16 2009, 01:05 PM
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#11
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Group: RA2:AR Staff Posts: 965 Joined: 25-July 08 From: Cádiz, Spain Member No.: 5426 In-game nick: Occult13 |
I'm applying for testing AR as well as APB now. Testers aren't either for AR or APB; they're for all BHP games. Guess you knew that :P |
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Oct 16 2009, 01:07 PM
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#12
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Group: Internal Testers Posts: 355 Joined: 16-February 06 Member No.: 1521 In-game nick: psych787 |
Testers aren't either for AR or APB; they're for all BHP games. Guess you knew that :P No, I forgot. Please regard the second letter as a sign of enthusiasm.XD This post has been edited by psych787: Oct 16 2009, 01:09 PM |
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Oct 16 2009, 05:27 PM
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#13
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Group: Members Posts: 337 Joined: 3-May 09 From: holly springs, nc Member No.: 5892 In-game nick: tfkillzone |
I wish i had the time to even apply... or the ability lol, the school i go to has something against people using their network to play online games... that's why I haven't been on APB in like a month...
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Oct 16 2009, 05:54 PM
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#14
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Group: Members Posts: 20 Joined: 29-July 09 From: USA Member No.: 6077 In-game nick: Tay |
I love that revolver
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Oct 16 2009, 07:08 PM
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#15
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Group: Internal Testers Posts: 905 Joined: 16-February 08 From: Singapore Member No.: 5147 In-game nick: Xiphias6 |
AR will be a pistolfest and pistol wars will happen on that Rocky Pass map I bet.
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| Lo-Fi Version | Time is now: 8th February 2010 - 02:56 PM |