![]() ![]() |
|
|
Nov 4 2009, 12:52 PM
Post
#1
|
||
|
Group: RA2:AR Staff Posts: 5901 Joined: 12-January 06 From: Under a bunk bed in the soviet barracks. Member No.: 1484 lolhi In-game nick: Ultimako |
Oh gawd it's November already. Where the hell did this year go to?
Anyway, to the blog! War Miner AnimationsI've been playing around with some random animations on the War Miner. In particular the dump animation and some of the other, smaller details. See for yourself in this brief animation. Radar Towerdtrngd has been working on the exterior to the Soviet Radar Tower and has succeeded in completing it to RA2-spec. The Radar will house controls for the spyplane, more terror drone consoles and the radar function itself. Also, the Radar maintains the tech level for units that come with the radar. If the Radar is taken out, no V3's or Crazy Ivan's for you. We may bend the rules for the Flak Trooper's tech level, since he is kind of needed to combat Rocketeers. Here's an image of the exterior. Building Bridges To Nowhererm5248 has textured up his bridge which will be available as a placeable object within leveledit, making the deployment of assets easier when mapping. (Think Unreal Tournament 3's library of static meshes). There will be more assets to come in the future including several bridge types, garrisonable structures (placed in Level Edit, yes!) and other random objects. Look forward to this mappers! Team MessagesI've got a facial modelling assignment to hand in this week. I'm also off to see Muse next week. It's gonna rock! I haven't seen cfehunter this week. dtrngd is taking a break, since he has a lot of stuff happening which he needs to do. danpaul88 is gearing up AR for the next alpha. Poggel has pretty much finished the Tokarev. The rest of the team are working on various things. We're Looking For...We are looking for extra staff members to join our ranks! At the moment we are looking for: 2d ArtistsWhat we are looking for in a 2d artist, is someone who:
(By the way, thanks to everyone who applied to be a tester, we are sorting through the applications now!) OWA's Random CornerLamb Of God - Set To Fail (Smooth Jazz Version) The Cake......is a pie? |
||
|
|
Nov 4 2009, 12:56 PM
Post
#2
|
||
|
Group: Internal Testers Posts: 400 Joined: 16-July 08 From: México Member No.: 5400 In-game nick: Silverlight |
That bridge looks epic... Nice blog.
|
||
|
|
Nov 4 2009, 12:59 PM
Post
#3
|
||
|
Group: Internal Testers Posts: 905 Joined: 16-February 08 From: Singapore Member No.: 5147 In-game nick: Xiphias6 |
I feel like being a green-eyed
|
||
|
|
Nov 4 2009, 01:33 PM
Post
#4
|
||
|
Group: Internal Testers Posts: 368 Joined: 24-July 08 From: United Kingdom Member No.: 5423 In-game nick: BigCheese256 |
Nice blog, like the Radar Tower and the War Miner rocks.
The Cake......is a pie? Roflmao! This post has been edited by BigCheese256: Nov 4 2009, 01:36 PM |
||
|
|
Nov 4 2009, 01:58 PM
Post
#5
|
||
|
Group: Internal Testers Posts: 327 Joined: 30-March 08 Member No.: 5219 In-game nick: ivan55599 |
hmh, soft corners in warminer, but it is matter of opinion. it's good anyway
heh, nice hidden feature, tokarev, it looks nice |
||
|
|
Nov 4 2009, 02:40 PM
Post
#6
|
||
|
Group: RA2:AR Staff Posts: 965 Joined: 25-July 08 From: Cádiz, Spain Member No.: 5426 In-game nick: Occult13 |
You might want to explain why such bridges should be placed in LE and not in 3ds Max format? I'm sure it won't perfectly fit in most cases, and I feel like it could be more useful to place them on 3ds max. It'd grant the mapper the choice of modifying it, resize it, etc.
But the rest of the blog is neat |
||
|
|
Nov 4 2009, 02:52 PM
Post
#7
|
||
|
Group: Members Posts: 1855 Joined: 10-September 07 From: Brandon, Mississippi Member No.: 3706 In-game nick: Glaedr |
You might want to explain why such bridges should be placed in LE and not in 3ds Max format? Just guessing here, but having the settings in LE should make setting destroyable and rebuildable bridges easier. |
||
|
|
Nov 4 2009, 03:17 PM
Post
#8
|
||
|
Group: RA2:AR Staff Posts: 965 Joined: 25-July 08 From: Cádiz, Spain Member No.: 5426 In-game nick: Occult13 |
Just guessing here, but having the settings in LE should make setting destroyable and rebuildable bridges easier. Try to set up a bridge which might end up giving you graphical errors such as edges going out of certain parts of the mesh and stuff... Plus, you can always export your modified bridge as a separated object and attach the scripts to it in LE. All you said just proves my point. |
||
|
|
Nov 4 2009, 03:50 PM
Post
#9
|
||
|
Group: Internal Testers Posts: 355 Joined: 16-February 06 Member No.: 1521 In-game nick: psych787 |
Wow, that radar looks like it came straight out of RA2. Awesome buildings!
|
||
|
|
Nov 4 2009, 06:29 PM
Post
#10
|
||
|
Group: Members Posts: 258 Joined: 14-April 09 Member No.: 5861 In-game nick: ganein14 |
Try to set up a bridge which might end up giving you graphical errors such as edges going out of certain parts of the mesh and stuff... Plus, you can always export your modified bridge as a separated object and attach the scripts to it in LE. All you said just proves my point. Your speak makes my brain sad |
||
|
|
Nov 4 2009, 09:05 PM
Post
#11
|
||
|
Group: RA2:AR Staff Posts: 949 Joined: 16-June 04 Member No.: 612 In-game nick: rm5248 |
The current plan for the bridge is to have segments that you can mix and match to make a bridge of any length that you want. The bridge shown there has a seamless texture, so you can put multiple parts together to make a longer bridge of any length. I haven't made endpieces for it yet, but those will probably be of differing lengths to help ease placement.
It's possible to also simply make it as a proxy in 3DS MAX, and then LE will automatically add it. |
||
|
|
Nov 4 2009, 11:36 PM
Post
#12
|
||
|
Group: Members Posts: 6 Joined: 16-October 09 From: Not Leeuwarden Member No.: 6400 In-game nick: triattack |
nice radar it really looks like the radar from RA2
|
||
|
|
Nov 5 2009, 03:59 AM
Post
#13
|
||
|
Group: Internal Testers Posts: 22 Joined: 25-October 09 Member No.: 6415 In-game nick: =NX=Titanic |
Awesome blog as always
|
||
|
|
Nov 5 2009, 07:03 AM
Post
#14
|
||
|
Group: RA2:AR Staff Posts: 965 Joined: 25-July 08 From: Cádiz, Spain Member No.: 5426 In-game nick: Occult13 |
Your speak makes my brain sad Sorry Shakespeare, Pero soy Español. No soy un Cervantes tampoco en mi lengua, pero creo que puedes entenderme. Right? This post has been edited by Occult13: Nov 5 2009, 07:04 AM |
||
|
|
Nov 5 2009, 07:05 AM
Post
#15
|
||
|
Group: Internal Testers Posts: 600 Joined: 2-September 07 From: N.C Coast Member No.: 3586 In-game nick: Wallywood |
very very cool
|
||
![]() ![]() |
| Lo-Fi Version | Time is now: 8th February 2010 - 02:56 PM |