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Nov 4 2009, 12:52 PM
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#1
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Title: Apocalypse Rising Lead Producer Person Group: RA2:AR Staff In-game: Ultimako lolhi |
Oh gawd it's November already. Where the hell did this year go to?
Anyway, to the blog! War Miner AnimationsI've been playing around with some random animations on the War Miner. In particular the dump animation and some of the other, smaller details. See for yourself in this brief animation. Radar Towerdtrngd has been working on the exterior to the Soviet Radar Tower and has succeeded in completing it to RA2-spec. The Radar will house controls for the spyplane, more terror drone consoles and the radar function itself. Also, the Radar maintains the tech level for units that come with the radar. If the Radar is taken out, no V3's or Crazy Ivan's for you. We may bend the rules for the Flak Trooper's tech level, since he is kind of needed to combat Rocketeers. Here's an image of the exterior. Building Bridges To Nowhererm5248 has textured up his bridge which will be available as a placeable object within leveledit, making the deployment of assets easier when mapping. (Think Unreal Tournament 3's library of static meshes). There will be more assets to come in the future including several bridge types, garrisonable structures (placed in Level Edit, yes!) and other random objects. Look forward to this mappers! Team MessagesI've got a facial modelling assignment to hand in this week. I'm also off to see Muse next week. It's gonna rock! I haven't seen cfehunter this week. dtrngd is taking a break, since he has a lot of stuff happening which he needs to do. danpaul88 is gearing up AR for the next alpha. Poggel has pretty much finished the Tokarev. The rest of the team are working on various things. We're Looking For...We are looking for extra staff members to join our ranks! At the moment we are looking for: 2d ArtistsWhat we are looking for in a 2d artist, is someone who:
(By the way, thanks to everyone who applied to be a tester, we are sorting through the applications now!) OWA's Random CornerLamb Of God - Set To Fail (Smooth Jazz Version) The Cake......is a pie? |
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Nov 4 2009, 12:56 PM
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#2
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Title: Grenadier Group: Members In-game: Silverlight |
That bridge looks epic... Nice blog.
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Nov 4 2009, 12:59 PM
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#3
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Title: Engineer Group: Internal Testers In-game: Xiphias6 |
I feel like being a green-eyed
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Nov 4 2009, 01:33 PM
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#4
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Title: Engineer Group: Internal Testers In-game: BigCheese256 |
Nice blog, like the Radar Tower and the War Miner rocks.
The Cake......is a pie? Roflmao! This post has been edited by BigCheese256: Nov 4 2009, 01:36 PM |
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Nov 4 2009, 01:58 PM
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#5
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Title: Rifle Soldier Group: Internal Testers In-game: ivan55599 |
hmh, soft corners in warminer, but it is matter of opinion. it's good anyway
heh, nice hidden feature, tokarev, it looks nice |
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Nov 4 2009, 02:40 PM
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#6
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Title: Jack of *all* trades Group: RA2:AR Staff In-game: Occult13 |
You might want to explain why such bridges should be placed in LE and not in 3ds Max format? I'm sure it won't perfectly fit in most cases, and I feel like it could be more useful to place them on 3ds max. It'd grant the mapper the choice of modifying it, resize it, etc.
But the rest of the blog is neat |
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Nov 4 2009, 02:52 PM
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#7
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Title: Field Commander Group: Members In-game: Glaedr |
You might want to explain why such bridges should be placed in LE and not in 3ds Max format? Just guessing here, but having the settings in LE should make setting destroyable and rebuildable bridges easier. |
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Nov 4 2009, 03:17 PM
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#8
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Title: Jack of *all* trades Group: RA2:AR Staff In-game: Occult13 |
Just guessing here, but having the settings in LE should make setting destroyable and rebuildable bridges easier. Try to set up a bridge which might end up giving you graphical errors such as edges going out of certain parts of the mesh and stuff... Plus, you can always export your modified bridge as a separated object and attach the scripts to it in LE. All you said just proves my point. |
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Nov 4 2009, 03:50 PM
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#9
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Title: Grenadier Group: Internal Testers In-game: psych787 |
Wow, that radar looks like it came straight out of RA2. Awesome buildings!
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Nov 4 2009, 06:29 PM
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#10
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Title: Rifle Soldier Group: Members In-game: ganein14 |
Try to set up a bridge which might end up giving you graphical errors such as edges going out of certain parts of the mesh and stuff... Plus, you can always export your modified bridge as a separated object and attach the scripts to it in LE. All you said just proves my point. Your speak makes my brain sad |
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Nov 4 2009, 09:05 PM
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#11
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Title: 3d Artist Group: RA2:AR Staff In-game: rm5248 |
The current plan for the bridge is to have segments that you can mix and match to make a bridge of any length that you want. The bridge shown there has a seamless texture, so you can put multiple parts together to make a longer bridge of any length. I haven't made endpieces for it yet, but those will probably be of differing lengths to help ease placement.
It's possible to also simply make it as a proxy in 3DS MAX, and then LE will automatically add it. |
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Nov 4 2009, 11:36 PM
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#12
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Title: Civilian Group: Members In-game: [SG]triattack |
nice radar it really looks like the radar from RA2
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Nov 5 2009, 03:59 AM
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#13
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Title: Civilian Group: Members In-game: =NX=Titanic |
Awesome blog as always
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Nov 5 2009, 07:03 AM
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#14
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Title: Jack of *all* trades Group: RA2:AR Staff In-game: Occult13 |
Your speak makes my brain sad Sorry Shakespeare, Pero soy Español. No soy un Cervantes tampoco en mi lengua, pero creo que puedes entenderme. Right? This post has been edited by Occult13: Nov 5 2009, 07:04 AM |
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Nov 5 2009, 07:05 AM
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#15
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Title: Sound Guy Group: RA:APB Staff In-game: Wallywood I knock over women with my voice |
very very cool
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