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> Blog 157 (04/11/09), Animations of Wargh
post Nov 4 2009, 12:52 PM
Post #1

Title:   Apocalypse Rising Lead Producer Person
Group: RA2:AR Staff
In-game: Ultimako
lolhi


Oh gawd it's November already. Where the hell did this year go to?

Anyway, to the blog!

War Miner Animations


I've been playing around with some random animations on the War Miner. In particular the dump animation and some of the other, smaller details.

See for yourself in this brief animation.



Radar Tower


dtrngd has been working on the exterior to the Soviet Radar Tower and has succeeded in completing it to RA2-spec. The Radar will house controls for the spyplane, more terror drone consoles and the radar function itself. Also, the Radar maintains the tech level for units that come with the radar. If the Radar is taken out, no V3's or Crazy Ivan's for you. We may bend the rules for the Flak Trooper's tech level, since he is kind of needed to combat Rocketeers.

Here's an image of the exterior.

IPB Image


Building Bridges To Nowhere


rm5248 has textured up his bridge which will be available as a placeable object within leveledit, making the deployment of assets easier when mapping. (Think Unreal Tournament 3's library of static meshes). There will be more assets to come in the future including several bridge types, garrisonable structures (placed in Level Edit, yes!) and other random objects.

Look forward to this mappers!

IPB Image


Team Messages


I've got a facial modelling assignment to hand in this week. I'm also off to see Muse next week. It's gonna rock! emot-3.gif

I haven't seen cfehunter this week.

dtrngd is taking a break, since he has a lot of stuff happening which he needs to do.

danpaul88 is gearing up AR for the next alpha.

Poggel has pretty much finished the Tokarev.

The rest of the team are working on various things.

We're Looking For...


We are looking for extra staff members to join our ranks!

At the moment we are looking for:

2d Artists



What we are looking for in a 2d artist, is someone who:
  • is enthusiastic about working with the BHP Apocalypse Rising Team.
  • has spare time.
  • will be active in the foreseeable future (a.k.a we don't want you running off).
  • is competent at creating their own 2d textures.
  • is over the age of 16 (we overlook this if you are what we assess to be a mature individual. This rule is known as the TruYuri rule).
PM me with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.

(By the way, thanks to everyone who applied to be a tester, we are sorting through the applications now!)

OWA's Random Corner


Lamb Of God - Set To Fail (Smooth Jazz Version)


The Cake...


...is a pie? confused.gif
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post Nov 4 2009, 12:56 PM
Post #2

Title:   Grenadier
Group: Members
In-game: Silverlight


That bridge looks epic... Nice blog. wink.gif
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post Nov 4 2009, 12:59 PM
Post #3

Title:   Engineer
Group: Internal Testers
In-game: Xiphias6


I feel like being a green-eyed troll monster under the bridge. emot-v.gif
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post Nov 4 2009, 01:33 PM
Post #4

Title:   Engineer
Group: Internal Testers
In-game: BigCheese256


Nice blog, like the Radar Tower and the War Miner rocks. emot-v.gif

QUOTE(One Winged Angel @ Nov 4 2009, 07:52 PM) *

The Cake...


...is a pie? confused.gif


Roflmao! emot-j.gif

This post has been edited by BigCheese256: Nov 4 2009, 01:36 PM
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post Nov 4 2009, 01:58 PM
Post #5

Title:   Rifle Soldier
Group: Internal Testers
In-game: ivan55599


hmh, soft corners in warminer, but it is matter of opinion. it's good anyway
heh, nice hidden feature, tokarev, it looks nice wink.gif
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post Nov 4 2009, 02:40 PM
Post #6

Title:   Jack of *all* trades
Group: RA2:AR Staff
In-game: Occult13


You might want to explain why such bridges should be placed in LE and not in 3ds Max format? I'm sure it won't perfectly fit in most cases, and I feel like it could be more useful to place them on 3ds max. It'd grant the mapper the choice of modifying it, resize it, etc.

But the rest of the blog is neat smile.gif That War miner rocks, and there's nothing more to say about dtrngd's work besides OSOME :V
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post Nov 4 2009, 02:52 PM
Post #7

Title:   Field Commander
Group: Members
In-game: Glaedr


QUOTE(Occult13 @ Nov 4 2009, 03:40 PM) *
You might want to explain why such bridges should be placed in LE and not in 3ds Max format?
Just guessing here, but having the settings in LE should make setting destroyable and rebuildable bridges easier.
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post Nov 4 2009, 03:17 PM
Post #8

Title:   Jack of *all* trades
Group: RA2:AR Staff
In-game: Occult13


QUOTE(Glaed @ Nov 4 2009, 10:52 PM) *

Just guessing here, but having the settings in LE should make setting destroyable and rebuildable bridges easier.


Try to set up a bridge which might end up giving you graphical errors such as edges going out of certain parts of the mesh and stuff...

Plus, you can always export your modified bridge as a separated object and attach the scripts to it in LE. All you said just proves my point.
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post Nov 4 2009, 03:50 PM
Post #9

Title:   Grenadier
Group: Internal Testers
In-game: psych787


Wow, that radar looks like it came straight out of RA2. Awesome buildings!
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post Nov 4 2009, 06:29 PM
Post #10

Title:   Rifle Soldier
Group: Members
In-game: ganein14


QUOTE(Occult13 @ Nov 4 2009, 02:17 PM) *

Try to set up a bridge which might end up giving you graphical errors such as edges going out of certain parts of the mesh and stuff...

Plus, you can always export your modified bridge as a separated object and attach the scripts to it in LE. All you said just proves my point.

Your speak makes my brain sad emot-v.gif
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post Nov 4 2009, 09:05 PM
Post #11

Title:   3d Artist
Group: RA2:AR Staff
In-game: rm5248


The current plan for the bridge is to have segments that you can mix and match to make a bridge of any length that you want. The bridge shown there has a seamless texture, so you can put multiple parts together to make a longer bridge of any length. I haven't made endpieces for it yet, but those will probably be of differing lengths to help ease placement. smile.gif

It's possible to also simply make it as a proxy in 3DS MAX, and then LE will automatically add it.
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post Nov 4 2009, 11:36 PM
Post #12

Title:   Civilian
Group: Members
In-game: [SG]triattack


nice radar it really looks like the radar from RA2
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post Nov 5 2009, 03:59 AM
Post #13

Title:   Civilian
Group: Members
In-game: =NX=Titanic


Awesome blog as always biggrin.gif
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post Nov 5 2009, 07:03 AM
Post #14

Title:   Jack of *all* trades
Group: RA2:AR Staff
In-game: Occult13


QUOTE(ganein14 @ Nov 5 2009, 02:29 AM) *

Your speak makes my brain sad emot-v.gif


Sorry Shakespeare,

Pero soy Español. No soy un Cervantes tampoco en mi lengua, pero creo que puedes entenderme.

Right? emot-downs.gif

This post has been edited by Occult13: Nov 5 2009, 07:04 AM
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post Nov 5 2009, 07:05 AM
Post #15

Title:   Sound Guy
Group: RA:APB Staff
In-game: Wallywood
I knock over women with my voice


very very cool smile.gif
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