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> The Dawn of the Tiberium Age v1.10 released, Also watch the trailer, if you haven't seen it already
post Jan 10 2010, 05:58 AM
Post #1

Title:   Technician
Group: Members
In-game: Bittah


It has taken quite a while for version 1.10 of The Dawn of the Tiberium Age to get finished, but it's finally here and I promise you that it's not just been collecting dust all year long.

DTA 1.10 has the longest change log yet, so I'm just going to link to it: http://dta.cncxs.com/changelog.

IPB Image

The most notable change is without a doubt the addition of the enhanced mode. While the classic mode aims to be a perfect replica of C&C95, the aim of the enhanced mode is to improve or add features to the ones you're already familiar with from the classic mode.
To get a better idea of what I'm talking about, just watch the trailer if you haven't already seen it or you can of course just head straight to DTA.CNCXS.COM to download and play the mod straight away (do watch the trailer if you haven't seen it however, because I put quite a few hours in making it :P).

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post Jan 10 2010, 06:57 AM
Post #2

Title:   Field Commander
Group: Bluehell Staff
In-game: Steppo


Bittah, you magnificent bastard. If I knew where you lived, you'd have a case of Leninade shipped promptly.
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post Jan 10 2010, 07:27 AM
Post #3

Title:   Testing Director
Group: Bluehell Staff
In-game: Deadpikle


Woo! That's awesome. Thanks, man. Love this mod.
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post Jan 10 2010, 10:07 AM
Post #4

Title:   Public Relations
Group: RA2:AR Staff
In-game: TeamWolf


Indeed very amazing stuff, great job there!
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post Jan 10 2010, 03:36 PM
Post #5

Title:   Technician
Group: Members
In-game: TSAR


Downloading emot-dance.gif
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post Jan 10 2010, 05:00 PM
Post #6

Title:   Rocket Soldier
Group: Internal Testers
In-game: APB-FR-MartinMb


EPIC trailer, downloading it right now !
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post Jan 10 2010, 05:33 PM
Post #7

Title:   Technician
Group: Members
In-game: TSAR


Sir, I just want to say thank you and we appreciate all your hardwork.

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post Jan 11 2010, 06:36 PM
Post #8

Title:   Field Commander
Group: Bluehell Staff
In-game: Steppo


Dammit, Bittah, now you've got me posting news again at Planet C&C.

LOOK WHAT YOU'RE MAKING ME DO
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post Jan 12 2010, 12:06 PM
Post #9

Title:   Technician
Group: Members
In-game: Bittah


I'm very sorry xD Thanks a lot for the news post, Steppo biggrin.gif
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post Jan 21 2010, 05:21 PM
Post #10

Title:   Technician
Group: Internal Testers
In-game: Raslin


A little late, but damn that's awesome!
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post Feb 13 2010, 09:19 AM
Post #11

Title:   Field Commander
Group: Bluehell Staff
In-game: Steppo


Hey Bittah: http://www.apathbeyond.com/forum/index.php?showtopic=21383
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post Feb 13 2010, 12:31 PM
Post #12

Title:   Rocket Soldier
Group: Internal Testers
In-game: Player1


I PM'd him over on his site, so hopefully he'll come play. I've been in contact with him, so he will most likely be on the forums in about twelve hours.
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post Feb 15 2010, 02:55 PM
Post #13

Title:   Field Commander
Group: Bluehell Staff
In-game: Steppo


Hey Bittah: How about letting 1.11 allow for bigger unit queues? Say, 30 instead of 5?

Or 99, even?
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post Feb 15 2010, 08:05 PM
Post #14

Title:   Testing Director
Group: Bluehell Staff
In-game: Deadpikle


GDI seems a bit OP in enhanced mode.
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post Feb 15 2010, 08:49 PM
Post #15

Title:   Technician
Group: Members
In-game: TSAR


Hey Bittah Commander, in the next installment of DTA can you add rotors to the helicopters? Yes it is an aesthetic but it will add more enjoyment to the players who like the small details. Also can you program the AI to focus a bit more on naval combat?
Thanks
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