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> SSAPB 1.40 Release, CF 1.31 Dedicated Server
post Jan 12 2010, 01:56 AM
Post #1

Title:   Gameserver Operator
Group: Bluehell Staff
In-game: zunnie


Server Side A Path Beyond (v1.40)
Download Mirrors:
German Mirror
Netherlands Mirror
United States Mirror

Important UPDATE: http://apb.game-maps.net/index.php?act=view&id=1312
Install AFTER installing the SSAPB 1.40 (overwrite files when prompted)

Thanks a lot to WhiteDragon/Vloktboky for creating SSGM in the first place else this
would not even have been possible...
Visit their website over at http://www.black-cell.net

An IRC Bot is included in the /eva/ folder.
It is a BRenbot 1.53 modification by Catalyst ( http://ascendedwarriors.com ) which allows server owners,
admins and moderators to administer their server from IRC.
It shows detailed information about buildings, vehicles, players and killmessages etc.
Donating is also possible.

I included a few plugins made by reborn which are teamdonate.dll veteran.dll apb.dll and tsr.dll
teamdonate.dll is already made active in the SSAPB.INI config under the plugin sections, however
i disabled the veteran plugin as i figured not everyone would like it. To enable it simple remove
the ; before the veteran.dll under the Plugins section in SSAPB.ini
This will enable veteran mode and players receive points for killing players, structures, vehicles and
defenses. When a certain level is reached they are granted additional weapons, health/armor upgrades
or even health regen abilities.
tsr.dll is a teamspeak regulator and puts playerse on Allies in channel for Allies and Soviets in channel
for Soviets on Teamspeak, players must use the same nick on TS as they do ingame.
apb.dll enables a dozenn fixes made by reborn(theguy) and allows you to set some options in
apbplugin.ini such as !swap, antirefill and pointsdistribution system.
For more useful plugins you should visit reborn(theguy) his website sometime:
http://spencerelliott.co.uk/downloads.html
Note: These plugins are not all tested with SSAPB and maybe incompatible..


This version of SSAPB (1.40) will allow you to set 4 different game-modes (1 is not compatible yet):
1- All Out War
2- Capture The Flag (Not yet compatible, CF 1.4 maybe)
3- Sniping Only
4- Building Mode
5- Infantry Only


Game Modes
All Out War:
Anything goes, vehicle factories, infantry barracks and stuff is all available.
I think i need not say more.. we all know this :P

Capture The Flag:
This game mode is not yet compatible with CF 1.31 but we are preparing CF 1.4 for it
so you can probably CTF around when 1.4 is released.

Sniping Only:
Only Sniper characters can be purchased. Buildings, Ore Trucks and the likes are disabled or have
their hitpoints set to 0.

Building Mode:
This game mode was designed to work with maps which have a Construction Yard available.
When the game starts all buildings but the CY and Refinery are destroyed. One AI Ore Truck is
created and players get one Player Controllable Ore Truck.
Your objective is simple: Gather Ore and build your base and defenses, then destroy the enemy :P
The CY is an important building in this game mode. Don't lose it smile.gif
The server owner can configure in SSAPB.INI how much money a building should cost as well
as setting limits+costs for buildable defenses on a per-map basis.
Additionally the server owner can configure how many extra credits each player receives every
second (simulating a silo), this option can be turned off or on per map.

Infantry Only:
This game mode removes the War Factories from the game. Only infantry can be purchased.


Building Purchases
This SSAPB allows players to purchase back dead buildings if the server owner enables it in
the SSAPB.INI config file. Also base defenses can be placed anywhere you want (excluding Coils)
within 150 meters of the Conyard.
Type !limits to view the defense limits.
Type either !powerplant, !barracks, !warfactory, !subpen, !navalyard, !helipad, !servicedepot,
!silo, !radardome, !refinery, !coil1, !coil2 to re-activate the buildings.
A Construction Yard must be present on the map for these commands to work.
It can be configured on a per-map basis what the turret/flametower/pillbox limits and costs
should be.


Random Crates
If EnableCrates and EnableNewCrates are turned on the maps will spawn a crate randomly every
60 seconds. When picked up it will give you any of the below possibilities.
Their probability percentages below can be configured by the server owner:

Weapon=11 // Gives you a variety of weapons (not all weapons have a powerup preset frown.gif )
Money=22 // Gives you money ranging between 1 and 1000
Points=12 // Gives you points ranging between 1 and 1000
Vehicle=8 // Gives you a random vehicle, excluding the TT which is bugged when spawned :S
Death=8 // Kills you in a Demotrucklike explosion
Armor=8 // Grants 15hp extra armor
Health=8 // Grants 15hp extra health
Character=8 // Gives you one of the available characters in the game, both Soviet and Allied
Spy=3 // Sets you invisible to base defenses
Thief=6 // Steals your credits
ExtraCreds=6 // When picked up you will grant your whole team 2$/sec for as long as you are alive and DON'T switch character

Have fun!

Many thanks to WD, Jonwil, Vloktboky, reborn and the guys and girls that came on the
testserver to test it out.

I hope you guys like smile.gif

Greetz zunnie
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post Jan 12 2010, 06:24 AM
Post #2

Title:   Technician
Group: Members
In-game: mrackz


Weee very nice! emot-aaa.gif
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post Jan 12 2010, 07:06 AM
Post #3

Title:   Engineer
Group: Members
In-game: des1206


Zunnie strikes again! Is there anyway to make the crates spawn at random locations? Or at least have multiple possible spawn points? This way crate re-spawn time (set high to prevent crate-whoring) can be set shorter.

Also, what about the other types of crates? "Stealth" / "free nuke" / "flame combustion".....etc? If too overpowered just make them extremely rare to obtain (0.5% chance). How about a Giant Ant that gets spawned and starts mauling anything nearby? emot-dance.gif
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post Jan 12 2010, 11:48 AM
Post #4

Title:   Engineer
Group: Internal Testers
In-game: BigCheese256


Nice to see this finished. Hope to see it on the official server at some point. emot-v.gif
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post Jan 12 2010, 12:24 PM
Post #5

Title:   Engineer
Group: Members
In-game: des1206


One more question Zunnie. Is there anyway to Globally show who the 'human silo' is? Gameplay would be a bit more interesting this way as there may be 'Protect the VIP' moments in regular C&C mode.
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post Jan 12 2010, 12:36 PM
Post #6

Title:   Voice Actor
Group: Bluehell Staff
In-game: BattleLaf
Sanity Dubious


The Thief crate is the most annoying thing ever, followed closely by having to try to kill an Allied Volkov on Bonzai.
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post Jan 13 2010, 09:40 AM
Post #7

Title:   Gameserver Operator
Group: Bluehell Staff
In-game: zunnie


QUOTE(des1206 @ Jan 12 2010, 12:24 PM) *

One more question Zunnie. Is there anyway to Globally show who the 'human silo' is?

It already does that as far as i know? It says in public chat "blabla picked up the extracreds crate and will supply their team an additional $2/sec as long as (s)he is alive."


QUOTE(BattleLaf @ Jan 12 2010, 12:36 PM) *

The Thief crate is the most annoying thing ever, followed closely by having to try to kill an Allied Volkov on Bonzai.


xD



I updated the download mirrors, it's version 1.40 now, i included reborns(theguy) apb.dll which contains a bunch of fixes..
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post Jan 13 2010, 10:52 AM
Post #8

Title:   RA:APB Producer
Group: Admin
In-game: Chronojam


Earlier filesize concern is gone.
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post Jan 18 2010, 02:45 PM
Post #9

Title:   Civilian
Group: Members
In-game: AJS


QUOTE(des1206 @ Jan 12 2010, 06:06 AM) *
How about a Giant Ant that gets spawned and starts mauling anything nearby? emot-dance.gif


Do want emot-dance.gif
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post Jan 24 2010, 09:41 AM
Post #10

Title:   Technician
Group: Members
In-game: hgentil


biggrin.gif sweet biggrin.gif
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post May 26 2010, 06:14 AM
Post #11

Title:   Civilian
Group: Members
In-game: Aiotsukamiya


Can i ask you a question zunnie? its a silly question. where do i put it? confused.gif what do i need to run it? i tried apbserver and later it says "Creating game channel...." then "Failed to create channel" i do really need a help. i want to play building mode with a Invasion map.
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post May 27 2010, 03:40 PM
Post #12

Title:   Civilian
Group: Members
In-game: Lavama


So what is going on?

You can play on these servers without this SS?
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post May 27 2010, 06:16 PM
Post #13

Title:   RA:APB Producer
Group: Admin
In-game: Chronojam


SSAPB is for people who want to host a server.
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post Jun 1 2010, 05:23 PM
Post #14

Title:   Rifle Soldier
Group: Members
In-game: DCobb


QUOTE(Lavama @ May 27 2010, 11:40 PM) *

So what is going on?

You can play on these servers without this SS?


Many clans want to host their own servers. It also gives people like myself extra commands with which to test maps or just plain fool around.

Example:
IPB Image

And that is why Zunnie pwns.
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post Jun 18 2010, 08:16 PM
Post #15

Title:   Technician
Group: Internal Testers
In-game: {AW}Catalyst


QUOTE(DCobb @ Jun 2 2010, 10:23 AM) *

Many clans want to host their own servers. It also gives people like myself extra commands with which to test maps or just plain fool around.

And that is why Zunnie pwns.



You could have just used SSGM?

it's a bit buggy for APB, but works.
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