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Jan 28 2010, 08:24 PM
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#1
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Title: Apocalypse Rising Lead Producer Person Group: RA2:AR Staff In-game: Ultimako lolhi |
Hey guys, welcome to this slightly-later-than-usual blog. I've held it back in anticipation for awesome stuff.
Soviet Walls Destruction AnimationsYou think the APB guys are the only people who can do wall destructions? Think again! Occult13 has had a little help from cuddling to produce these soviet wall destruction animations in 3ds max's Reactor engine! Allies on a good vehicle rush will hopefully see lots of this animation when the walls are destroyed. Thanks to Deadpikle for the uploads Note: The weird squares on top of the wall section will be getting a barbed wire texture, as pictured in the renders below. ![]() ![]() FN Minimi Para TexturedGuy with a wrench is applying the finishing touches to the FN Minimi Para, the weapon that most conscripts will learn to fear. The Gi's Heavy Machine Gun is only usable when deployed, this provides them with a firepower bonus when stationary, but it leaves them a little more vulnerable because they are stationary. This weapon is likely to be used in defence rather than attack, but then again, using the bigger weapon will get you a firepower bonus against bigger targets, such as structures. The GI Can Carry Loads!Here is a nice screenshot of the GI's new sandbag wall. Now we're getting new content into game fairly quickly and things are coming together pretty well. I need to get a shift on with those infantry. rest assured though, I am working on it. Team MessagesI'm working on some nifty concept art for a new AR character. cfehunter has disappeared off of the radar again. dtrngd likes meetings. danpaul88 has lots of work. Occult13's real name is Antonio Handsome. ChAoS, TeamWolf, dtrngd and I have been discussing some cool ideas for a few things. The rest of the team has been postin'. OWA's Random CornerTIGHTEN UP THE GRAPHICS ON LEVEL THREE, THEN ONTO THE NEXT GAME! Note: This is NOT how you design games. And?That's all folks, seeya next week for OWA's happy hour! |
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Jan 28 2010, 09:27 PM
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#2
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Title: Mod from Hell Group: Internal Testers In-game: allie29 |
18th eh? Chrono tech at its finest.
Also, those models are sweet. Shame I have to have my graphics so low. |
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Jan 28 2010, 09:34 PM
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#3
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Title: Sound Guy Group: RA:APB Staff In-game: Wallywood I knock over women with my voice |
cant wait to take out those sov walls
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Jan 28 2010, 09:38 PM
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#4
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Title: Technician Group: Members In-game: Eddy HEY I AM EQUAL TO MY FRIENDS NOW |
VIDEOS! <3 Thank you, OWA! EDIT: and Deadpikle!
This post has been edited by thepcman: Jan 28 2010, 09:39 PM |
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Jan 28 2010, 10:52 PM
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#5
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Title: Grenadier Group: Members In-game: Silverlight |
Nice videos.
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Jan 28 2010, 11:44 PM
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#6
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Title: Technician Group: Members In-game: TSAR |
FN Minimi......can't wait to start mowing down conscripts
Incredible job, AR team. Any hint of who the new character will be? This post has been edited by TSAR1: Jan 28 2010, 11:45 PM |
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Jan 29 2010, 12:25 AM
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#7
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Title: Civilian Group: Members |
good to se the real "renegade" character being worked on
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Jan 29 2010, 04:10 PM
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#8
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Title: Commando Group: Internal Testers In-game: -SF-AdrwIvrsn |
Heavy Machine Gun Great job with the texturing. I can't wait to wield it while driving sandbags. Also, I love the wall destruction animation. Especially how the black top of the corner piece does a whirl as it falls. |
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Jan 30 2010, 07:38 PM
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#9
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Title: Rocket Soldier Group: Members In-game: NX01class |
Something I just thought off. Will the GI be able to deploy ONLY outside a building? It would seem unfair if they could deply inside a building to destroy it.
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Jan 30 2010, 07:40 PM
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#10
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Title: Engineer Group: Internal Testers In-game: Xiphias6 |
Immobile people = Dead meat =/
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Jan 30 2010, 08:51 PM
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#11
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Title: 3d/2d Artist Group: RA2:AR Staff In-game: Guywithawrench Ehhh? |
The sandbags when the GI is crouched will make him Almost impossible to kill unless you have radius of effect weapons.
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Jan 30 2010, 10:13 PM
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#12
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Title: Technician Group: Members In-game: Eddy HEY I AM EQUAL TO MY FRIENDS NOW |
The sandbags when the GI is crouched will make him Almost impossible to kill unless you have radius of effect weapons. Wouldn't the Flack trooper throw the little flack balls over the wall? Or use a Kirov |
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Jan 30 2010, 10:15 PM
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#13
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Title: Commando Group: Internal Testers In-game: -SF-AdrwIvrsn |
Wouldn't the Flack trooper throw the little flack balls over the wall? Or use a Kirov Kirov inside buildings FTW! |
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Jan 30 2010, 10:52 PM
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#14
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Title: Public Relations Group: RA2:AR Staff In-game: ChAoS |
Kirov inside buildings FTW! It can go into the WF at least :P |
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Jan 31 2010, 01:42 AM
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#15
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Title: Technician Group: Members In-game: Pelikan321 |
Why not to use M249 SAW?
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| Lo-Fi Version | Time is now: 29th July 2010 - 04:17 PM |