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> Blog 169 (18/01/10), Just tightening up the graphics.
post Jan 28 2010, 08:24 PM
Post #1

Title:   Apocalypse Rising Lead Producer Person
Group: RA2:AR Staff
In-game: Ultimako
lolhi


Hey guys, welcome to this slightly-later-than-usual blog. I've held it back in anticipation for awesome stuff.

Soviet Walls Destruction Animations


You think the APB guys are the only people who can do wall destructions? Think again!

Occult13 has had a little help from cuddling to produce these soviet wall destruction animations in 3ds max's Reactor engine! Allies on a good vehicle rush will hopefully see lots of this animation when the walls are destroyed.




Thanks to Deadpikle for the uploads emot-3.gif

Note: The weird squares on top of the wall section will be getting a barbed wire texture, as pictured in the renders below.

IPB ImageIPB Image


FN Minimi Para Textured


Guy with a wrench is applying the finishing touches to the FN Minimi Para, the weapon that most conscripts will learn to fear. The Gi's Heavy Machine Gun is only usable when deployed, this provides them with a firepower bonus when stationary, but it leaves them a little more vulnerable because they are stationary.

This weapon is likely to be used in defence rather than attack, but then again, using the bigger weapon will get you a firepower bonus against bigger targets, such as structures.

IPB ImageIPB Image
Dakka dakka dakka!


The GI Can Carry Loads!


Here is a nice screenshot of the GI's new sandbag wall. Now we're getting new content into game fairly quickly and things are coming together pretty well. I need to get a shift on with those infantry. rest assured though, I am working on it.

IPB Image
The GI is always called out when Britain floods.


Team Messages


I'm working on some nifty concept art for a new AR character.

cfehunter has disappeared off of the radar again.

dtrngd likes meetings.

danpaul88 has lots of work.

Occult13's real name is Antonio Handsome.

ChAoS, TeamWolf, dtrngd and I have been discussing some cool ideas for a few things.

The rest of the team has been postin'.

OWA's Random Corner


TIGHTEN UP THE GRAPHICS ON LEVEL THREE, THEN ONTO THE NEXT GAME!



Note: This is NOT how you design games.


And?


That's all folks, seeya next week for OWA's happy hour! emot-dance.gif
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post Jan 28 2010, 09:27 PM
Post #2

Title:   Mod from Hell
Group: Internal Testers
In-game: allie29


18th eh? Chrono tech at its finest.

Also, those models are sweet. Shame I have to have my graphics so low.
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post Jan 28 2010, 09:34 PM
Post #3

Title:   Sound Guy
Group: RA:APB Staff
In-game: Wallywood
I knock over women with my voice


cant wait to take out those sov walls smile.gif .....also AR team ...u gotta TIGHTEN UP THE GRAPHICS. before Beta 3
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post Jan 28 2010, 09:38 PM
Post #4

Title:   Technician
Group: Members
In-game: Eddy
HEY I AM EQUAL TO MY FRIENDS NOW


VIDEOS! <3 Thank you, OWA! EDIT: and Deadpikle!


This post has been edited by thepcman: Jan 28 2010, 09:39 PM
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post Jan 28 2010, 10:52 PM
Post #5

Title:   Grenadier
Group: Members
In-game: Silverlight


Nice videos. smile.gif
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post Jan 28 2010, 11:44 PM
Post #6

Title:   Technician
Group: Members
In-game: TSAR


FN Minimi......can't wait to start mowing down conscripts emot-dance.gif
Incredible job, AR team.
Any hint of who the new character will be?

This post has been edited by TSAR1: Jan 28 2010, 11:45 PM
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post Jan 29 2010, 12:25 AM
Post #7

Title:   Civilian
Group: Members


good to se the real "renegade" character being worked on
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post Jan 29 2010, 04:10 PM
Post #8

Title:   Commando
Group: Internal Testers
In-game: -SF-AdrwIvrsn


QUOTE(One Winged Angel @ Jan 28 2010, 08:24 PM) *

Heavy Machine Gun
dsm'flkjawe'irjwae'ij WTF DAT IZ WRONG jyt7p emot-argh.gif sdjf;lisd IZ LITE hvoie!!!!!!!!!1!!11
Great job with the texturing. I can't wait to wield it while driving sandbags. emot-v.gif

Also, I love the wall destruction animation. Especially how the black top of the corner piece does a whirl as it falls.
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post Jan 30 2010, 07:38 PM
Post #9

Title:   Rocket Soldier
Group: Members
In-game: NX01class


Something I just thought off. Will the GI be able to deploy ONLY outside a building? It would seem unfair if they could deply inside a building to destroy it.
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post Jan 30 2010, 07:40 PM
Post #10

Title:   Engineer
Group: Internal Testers
In-game: Xiphias6


Immobile people = Dead meat =/
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post Jan 30 2010, 08:51 PM
Post #11

Title:   3d/2d Artist
Group: RA2:AR Staff
In-game: Guywithawrench
Ehhh?


The sandbags when the GI is crouched will make him Almost impossible to kill unless you have radius of effect weapons.
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post Jan 30 2010, 10:13 PM
Post #12

Title:   Technician
Group: Members
In-game: Eddy
HEY I AM EQUAL TO MY FRIENDS NOW


QUOTE(Guy with a wrench @ Jan 31 2010, 04:51 PM) *

The sandbags when the GI is crouched will make him Almost impossible to kill unless you have radius of effect weapons.

Wouldn't the Flack trooper throw the little flack balls over the wall? Or use a Kirov biggrin.gif
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post Jan 30 2010, 10:15 PM
Post #13

Title:   Commando
Group: Internal Testers
In-game: -SF-AdrwIvrsn


QUOTE(thepcman @ Jan 30 2010, 10:13 PM) *

Wouldn't the Flack trooper throw the little flack balls over the wall? Or use a Kirov biggrin.gif

Kirov inside buildings FTW!
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post Jan 30 2010, 10:52 PM
Post #14

Title:   Public Relations
Group: RA2:AR Staff
In-game: ChAoS


QUOTE(AdrwIvrsn @ Jan 31 2010, 12:15 AM) *

Kirov inside buildings FTW!


It can go into the WF at least :P
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post Jan 31 2010, 01:42 AM
Post #15

Title:   Technician
Group: Members
In-game: Pelikan321


Why not to use M249 SAW? confused.gif Better ROF...
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