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Feb 5 2010, 12:27 AM
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#1
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Title: Apocalypse Rising Lead Producer Person Group: RA2:AR Staff In-game: Ultimako lolhi |
Welcome to this week's blog. We've not got much this time. But I'll see what I can find.
Website UpdatesOver the course of the next month or two I'm going to start updating the website with some new content relevant to AR. This has started with the inclusion of a new website banner. I shall be adding in unit and structure profiles along with new information about AR that you won't get anywhere else. Look for this in the coming months. Conscript UpdateI've been continuing modelling work on the conscript. I've now decided the selectable variants that we'll be using in AR. You'll be able to pick from 3 different models. One without any headgear at all, one with a classic-style gas mask (as scene in the RA2 and it's FMV's) and finally a more modern gas masked version. Below is an image of the more modern gas mask on the conscript. BreakdancingWe were doing some ingame testing the other day and I got killed whilst in the soviet base. Just as I died, BigCheese256 took this screenshot. It looks a bit like my GI is breakdancing, so I thought I'd share this funny with you guys. Engineers and Terror DronesTo put it bluntly, we want to know if you want engineers to have the ability to re-wire dead robot tanks and terror drones if they are left inactive on the field. Since we want engineers to play a bigger role on the battlefield, I've come up with the idea of allowing engineers to use their pliers to re-wire robotic units so they can be remotely controlled by the opposite team. This means you'll be able to effectively steal robot tanks and terror drones if they become inactive on the field. Tell us what you think about this. Team MessagesI'm going away this weekend, but I should be back on sunday. cfehunter is bogged down with coursework. So is danpaul88. dtrngd has resumed work on the IFV. Guy with a wrench has nearly finished the texture on the FN Minimi Para The rest of the team has been posting in secret places. OWA's Random CornerChewbacca is trapped! AlrightyI'll see you guys next week. Hopefully I'll have a bit more to show. |
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Feb 5 2010, 03:02 AM
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#2
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Title: Technician Group: Members In-game: Eddy HEY I AM EQUAL TO MY FRIENDS NOW |
No videos?
QUOTE To put it bluntly, we want to know if you want engineers to have the ability to re-wire dead robot tanks and terror drones if they are left inactive on the field. Since we want engineers to play a bigger role on the battlefield, I've come up with the idea of allowing engineers to use their pliers to re-wire robotic units so they can be remotely controlled by the opposite team. This means you'll be able to effectively steal robot tanks and terror drones if they become inactive on the field. Tell us what you think about this. Hmm.. I think yes |
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Feb 5 2010, 04:35 AM
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#3
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Title: Civilian Group: Members In-game: [Romania]Adryan |
Nice to see that the infantry won't all have the same face anymore, also LOL at the breakdancing
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Feb 5 2010, 04:58 AM
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#4
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Title: Rifle Soldier Group: Members In-game: G2 |
Apologies never needed, a blog is always welcome.
Nice conscript head - wait, so which one of the 3 models is going to be the default uniform? Engineers taking over powered down units would be kinda-cool, but also Renegay :< |
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Feb 5 2010, 06:01 AM
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#5
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Title: Technician Group: Members In-game: Pelikan321 |
I think about the engys that we could have finally at least one reason to change into engy in-game, until that i dont like him, he cant fight ana i am not much of a repairer (except Section 8
I like the older mask a lot better... Yay! just got the Command and Conquer: First decade edition!! This post has been edited by Pelikan132: Feb 5 2010, 05:58 AM |
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Feb 5 2010, 08:22 AM
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#6
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Title: AR Co-Producer Group: RA2:AR Staff In-game: dtrngd |
You'll be able to pick from 3 different models. One without any headgear at all, one with a classic-style gas mask (as scene in the RA2 and it's FMV's) and finally a more modern gas masked version. Below is an image of the more modern gas mask on the conscript. Wasn't the system picking one of the available variations automatically? |
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Feb 5 2010, 08:29 AM
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#7
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Title: Engineer Group: Members In-game: des1206 |
Why would we need Robot Tanks if there is no Yuri?
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Feb 5 2010, 08:40 AM
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#8
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Title: AR Co-Producer Group: RA2:AR Staff In-game: dtrngd |
Why would we need Robot Tanks if there is no Yuri? There will be a buyable Yuri infantry for the Soviets, but otherwise because it can attack sea targets! Also because if your Robot Tank dies, your character can't be killed in the same battle, since you are controlling the RT remotely from the RCC. |
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Feb 5 2010, 11:33 AM
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#9
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Title: Sound Guy Group: RA:APB Staff In-game: Wallywood I knock over women with my voice |
good stuff ...OWA was that the match where i kept stealing the tanks an hiding them behind the wall?
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Feb 5 2010, 11:51 PM
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#10
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Title: Civilian Group: Members |
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Feb 6 2010, 01:48 AM
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#11
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Title: Technician Group: Internal Testers In-game: MetalSnow |
noes not Chewbacca! :< I blame killboy06 he has done this!
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Feb 6 2010, 01:52 AM
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#12
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Title: Civilian Group: Members In-game: Apache |
well... at first these two blogs are both nice guys. I was waiting for them so much
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Feb 6 2010, 04:48 AM
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#13
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Title: Grenadier Group: Members In-game: theta123 |
QUOTE To put it bluntly, we want to know if you want engineers to have the ability to re-wire dead robot tanks and terror drones if they are left inactive on the field. Since we want engineers to play a bigger role on the battlefield, I've come up with the idea of allowing engineers to use their pliers to re-wire robotic units so they can be remotely controlled by the opposite team. This means you'll be able to effectively steal robot tanks and terror drones if they become inactive on the field. Tell us what you think about this. This is a great idea. It really adds more value to the engineer. And who doesnt wanna be a soviet, and drive a robo-tank, or be an allied, and use that terror drone on a apocalypse |
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Feb 6 2010, 08:42 AM
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#14
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Title: Mod from Hell Group: Internal Testers In-game: allie29 |
The engineer idea sounds good to me, there needs to be a punishment for abandoning your vehicle out there, and just self destructing it wouldn't be very good. Plus it's a bonus for infiltrating the Robot Control Center/Radar Dome and shooting those at the terminals (assuming you aren't going to teleport them out to somewhere safe.)
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Feb 6 2010, 09:00 AM
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#15
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Title: Sound Guy Group: RA:APB Staff In-game: Wallywood I knock over women with my voice |
The engineer idea sounds good to me, there needs to be a punishment for abandoning your vehicle out there, and just self destructing it wouldn't be very good. Plus it's a bonus for infiltrating the Air Force Command and shooting those at the terminals (assuming you aren't going to teleport them out to somewhere safe.) ^ this |
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| Lo-Fi Version | Time is now: 29th July 2010 - 04:22 PM |