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Blog 173 (06/03/10)


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#1 One Winged Angel

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Posted 06 March 2010 - 02:57 AM

Hey guys, it's time for the blog. This one is really late, but I've been off form for a week or two, not to mention having nothing really to show.

Anyway, here we go.

IFV Gun Turret


I've been working on the new machine-gun IFV turret. When you use a GI or Conscript with an IFV, this is what you'll get. It's not based on the original voxel art, because we thought that the weird dome turret didn't look right when brought into an FPS environment. So, with a bit of inspiration from military sources, I have designed this new turret which, I feel, fits the general allied aesthetic.

See what you guys think anyway.

Posted Image


Base Character Updates


I've been continuing work on the base character mk. 2. I'm working to get the arms and legs finished up for next week. From this base, I can create all of the new infantry :)

Here's some progress!

Posted Image


Strings


I've also been working on getting the strings sorted out. jonwil has coded up a nice new strings editor that is much better than the one that's built in to level edit. With this I can search for strings as well as other neat tricks.

As an example, here are the strings for the weapons in RC1 :D

Posted Image


Team Messages


I've been really busy with various things concerning university and finding houses.

cfehunter has been busy with his course.

dtrngd has scheduled a meeting.

danpaul88 has been tweaking the G.I's deploy script.

Guy with a wrench is away.

The rest of the team is gearing up for a meeting later today.

OWA's Random Corner


Magikarp use a splash attack!

name="allowFullScreen" value="true"> type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344">


Ummm...


Yeah, hopefully next week, we won't be as late.
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#2 ivan55599

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Posted 06 March 2010 - 05:28 AM

ou, IFV looks so modernic! like nowaday vehicles
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#3 Wallywood

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Posted 06 March 2010 - 05:30 AM

a reformat and this is the first thing i see when i get back online ....life is good :D
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#4 Raslin

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Posted 06 March 2010 - 06:32 AM

Nice to see the IVF types still shaping up nicely :D
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#5 MartinMb

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Posted 06 March 2010 - 11:08 AM

OMG, the machine gun on the IFV indeed looks like a Bolter :D
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#6 moonsense715

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Posted 06 March 2010 - 12:13 PM

OMG, the machine gun on the IFV indeed looks like a Bolter :D

Because I used a Heavy Bolter Chimera as reference :)
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#7 TomatoSlayer

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Posted 06 March 2010 - 12:54 PM

I always did think that the dome thing looked kinda dumb; this looks better.

Also, the guy who made Splash Attack disapproves of YouTube versions. Here's the original Newgrounds version: http://www.newground...tal/view/377178
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#8 ganein14

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Posted 06 March 2010 - 01:34 PM

Late blagh is late....but still epic
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#9 Pelikan132

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Posted 06 March 2010 - 03:41 PM

What about making IFV MG turret look little different when GI or Conscript sit in it (despite it means more and more work to do :) )? :D
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#10 moonsense715

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Posted 06 March 2010 - 08:46 PM

What about making IFV MG turret look little different when GI or Conscript sit in it (despite it means more and more work to do :) )? :D

No.
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#11 MartinMb

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Posted 06 March 2010 - 10:44 PM

Because I used a Heavy Bolter Chimera as reference :D


Epic :)
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#12 Gork

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Posted 06 March 2010 - 11:18 PM

That base character is sporting some pretty impressive He-man thighs.
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#13 r34ch

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Posted 07 March 2010 - 04:49 AM

'Tesla Coilguantlet'? Sp?
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#14 CYBERMAN

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Posted 07 March 2010 - 05:26 AM

I Like the way this mod is going. Keep it up!!! :D
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#15 theta123

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Posted 07 March 2010 - 08:44 AM

that machine gun turret IFV is :D :) :)
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#16 danpaul88

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Posted 07 March 2010 - 08:47 AM

OWA: Your weapon names for the MP5K and MP5-N are incorrect. See this wikipedia article;

http://en.wikipedia....5#Variants_list

The MP5K has no - in it, while the MP5-N has the - after the 5, not before. They were correct in the version I originally sent you.
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#17 TSAR1

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Posted 07 March 2010 - 01:11 PM

The IFV looks Incredible, can't wait to take it out for a spin :D
Keep Up The Good Work.
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#18 One Winged Angel

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Posted 07 March 2010 - 06:59 PM

OWA: Your weapon names for the MP5K and MP5-N are incorrect. See this wikipedia article;

http://en.wikipedia....5#Variants_list

The MP5K has no - in it, while the MP5-N has the - after the 5, not before. They were correct in the version I originally sent you.

Alrighty, I'll fix that.
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#19 Voe

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Posted 08 March 2010 - 02:46 AM

Blog great, so is IFV

And magicarp is even more win!
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#20 BigCheese256

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Posted 08 March 2010 - 06:39 PM

that machine gun turret IFV is :D :) :)


+1.

I agree that having a dome turret for every weapon just wouldn't work. :)
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#21 Rufrky

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Posted 14 March 2010 - 07:08 PM

Awesome, that turret looks possitivily great. :D
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#22 SnakeTnk

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Posted 14 March 2010 - 07:20 PM

Hahah, it really does look like a HB turret, maybe you should model the actual barrel off something not the same calibre as a tank cannon? Heh.
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#23 APB rox

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Posted 15 March 2010 - 05:30 AM

as many people said, the IFV's MG turret looks great, but from that screenshot the IFV's MG barrel is a little too short, try extending it if you can. oh and i believe the base character models had Mesh Smooth applied, so there were lines.but if it wasn't applied, where did the lines come from? btw, the lines on the blue base character models made them look like spiderman's costume lol
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#24 One Winged Angel

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Posted 15 March 2010 - 11:01 AM

Hahah, it really does look like a HB turret, maybe you should model the actual barrel off something not the same calibre as a tank cannon? Heh.

Just remember how much damage Gun IFV's did to vehicles and buildings in RA2.

as many people said, the IFV's MG turret looks great, but from that screenshot the IFV's MG barrel is a little too short, try extending it if you can. oh and i believe the base character models had Mesh Smooth applied, so there were lines.but if it wasn't applied, where did the lines come from? btw, the lines on the blue base character models made them look like spiderman's costume lol

The mesh smooth modifier does not make lines magically appear on the model. What the Mesh smooth modifier does do, is add a buttload more polygons to make everything look smoother.

I used a custom material to display the polygon structure and mesh flow. What you see in the render is what I have modelled by hand without the use of any modifiers (other than symmetry).
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