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Mar 7 2010, 06:47 AM
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#16
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Title: Coding Group: RA2:AR Staff In-game: danpaul88 |
OWA: Your weapon names for the MP5K and MP5-N are incorrect. See this wikipedia article;
http://en.wikipedia.org/wiki/Heckler_&...5#Variants_list The MP5K has no - in it, while the MP5-N has the - after the 5, not before. They were correct in the version I originally sent you. |
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Mar 7 2010, 11:11 AM
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#17
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Title: Technician Group: Members In-game: TSAR |
The IFV looks Incredible, can't wait to take it out for a spin
Keep Up The Good Work. |
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Mar 7 2010, 04:59 PM
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#18
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Title: Apocalypse Rising Lead Producer Person Group: RA2:AR Staff In-game: Ultimako lolhi |
OWA: Your weapon names for the MP5K and MP5-N are incorrect. See this wikipedia article; http://en.wikipedia.org/wiki/Heckler_&...5#Variants_list The MP5K has no - in it, while the MP5-N has the - after the 5, not before. They were correct in the version I originally sent you. Alrighty, I'll fix that. |
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Mar 8 2010, 12:46 AM
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#19
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Title: Grenadier Group: Internal Testers I like fancy red text. |
Blog great, so is IFV
And magicarp is even more win! |
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Mar 8 2010, 04:39 PM
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#20
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Title: Commando Group: Internal Testers In-game: BigCheese256 |
that machine gun turret IFV is +1. I agree that having a dome turret for every weapon just wouldn't work. |
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Mar 14 2010, 05:08 PM
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#21
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Title: Grenadier Group: Members In-game: Rufrky "king of crazy" that nobody cares about |
Awesome, that turret looks possitivily great.
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Mar 14 2010, 05:20 PM
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#22
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Title: Engineer Group: Members In-game: SnakeTnk |
Hahah, it really does look like a HB turret, maybe you should model the actual barrel off something not the same calibre as a tank cannon? Heh.
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Mar 15 2010, 03:30 AM
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#23
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Title: Technician Group: Members I quote myself |
as many people said, the IFV's MG turret looks great, but from that screenshot the IFV's MG barrel is a little too short, try extending it if you can. oh and i believe the base character models had Mesh Smooth applied, so there were lines.but if it wasn't applied, where did the lines come from? btw, the lines on the blue base character models made them look like spiderman's costume lol
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Mar 15 2010, 09:01 AM
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#24
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Title: Apocalypse Rising Lead Producer Person Group: RA2:AR Staff In-game: Ultimako lolhi |
Hahah, it really does look like a HB turret, maybe you should model the actual barrel off something not the same calibre as a tank cannon? Heh. Just remember how much damage Gun IFV's did to vehicles and buildings in RA2. as many people said, the IFV's MG turret looks great, but from that screenshot the IFV's MG barrel is a little too short, try extending it if you can. oh and i believe the base character models had Mesh Smooth applied, so there were lines.but if it wasn't applied, where did the lines come from? btw, the lines on the blue base character models made them look like spiderman's costume lol The mesh smooth modifier does not make lines magically appear on the model. What the Mesh smooth modifier does do, is add a buttload more polygons to make everything look smoother. I used a custom material to display the polygon structure and mesh flow. What you see in the render is what I have modelled by hand without the use of any modifiers (other than symmetry). |
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| Lo-Fi Version | Time is now: 8th September 2010 - 04:48 PM |