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> Blog 173 (06/03/10), Very Late
post Mar 7 2010, 06:47 AM
Post #16

Title:   Coding
Group: RA2:AR Staff
In-game: danpaul88


OWA: Your weapon names for the MP5K and MP5-N are incorrect. See this wikipedia article;

http://en.wikipedia.org/wiki/Heckler_&...5#Variants_list

The MP5K has no - in it, while the MP5-N has the - after the 5, not before. They were correct in the version I originally sent you.
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post Mar 7 2010, 11:11 AM
Post #17

Title:   Technician
Group: Members
In-game: TSAR


The IFV looks Incredible, can't wait to take it out for a spin biggrin.gif
Keep Up The Good Work.
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post Mar 7 2010, 04:59 PM
Post #18

Title:   Apocalypse Rising Lead Producer Person
Group: RA2:AR Staff
In-game: Ultimako
lolhi


QUOTE(danpaul88 @ Mar 7 2010, 01:47 PM) *

OWA: Your weapon names for the MP5K and MP5-N are incorrect. See this wikipedia article;

http://en.wikipedia.org/wiki/Heckler_&...5#Variants_list

The MP5K has no - in it, while the MP5-N has the - after the 5, not before. They were correct in the version I originally sent you.

Alrighty, I'll fix that.
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post Mar 8 2010, 12:46 AM
Post #19

Title:   Grenadier
Group: Internal Testers
I like fancy red text.


Blog great, so is IFV

And magicarp is even more win!
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post Mar 8 2010, 04:39 PM
Post #20

Title:   Commando
Group: Internal Testers
In-game: BigCheese256


QUOTE(theta123 @ Mar 7 2010, 01:44 PM) *

that machine gun turret IFV is emot-dance.gif emot-dance.gif emot-dance.gif


+1.

I agree that having a dome turret for every weapon just wouldn't work. emot-gonk.gif
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post Mar 14 2010, 05:08 PM
Post #21

Title:   Grenadier
Group: Members
In-game: Rufrky
"king of crazy" that nobody cares about


Awesome, that turret looks possitivily great. biggrin.gif
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post Mar 14 2010, 05:20 PM
Post #22

Title:   Engineer
Group: Members
In-game: SnakeTnk


Hahah, it really does look like a HB turret, maybe you should model the actual barrel off something not the same calibre as a tank cannon? Heh.
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post Mar 15 2010, 03:30 AM
Post #23

Title:   Technician
Group: Members
I quote myself


as many people said, the IFV's MG turret looks great, but from that screenshot the IFV's MG barrel is a little too short, try extending it if you can. oh and i believe the base character models had Mesh Smooth applied, so there were lines.but if it wasn't applied, where did the lines come from? btw, the lines on the blue base character models made them look like spiderman's costume lol
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post Mar 15 2010, 09:01 AM
Post #24

Title:   Apocalypse Rising Lead Producer Person
Group: RA2:AR Staff
In-game: Ultimako
lolhi


QUOTE(SnakeTnk @ Mar 15 2010, 12:20 AM) *

Hahah, it really does look like a HB turret, maybe you should model the actual barrel off something not the same calibre as a tank cannon? Heh.

Just remember how much damage Gun IFV's did to vehicles and buildings in RA2.

QUOTE(APB rox @ Mar 15 2010, 10:30 AM) *

as many people said, the IFV's MG turret looks great, but from that screenshot the IFV's MG barrel is a little too short, try extending it if you can. oh and i believe the base character models had Mesh Smooth applied, so there were lines.but if it wasn't applied, where did the lines come from? btw, the lines on the blue base character models made them look like spiderman's costume lol

The mesh smooth modifier does not make lines magically appear on the model. What the Mesh smooth modifier does do, is add a buttload more polygons to make everything look smoother.

I used a custom material to display the polygon structure and mesh flow. What you see in the render is what I have modelled by hand without the use of any modifiers (other than symmetry).
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Lo-Fi Version Time is now: 8th September 2010 - 04:48 PM