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> Blog 174 (15/03/10), "We're Uncrushable"
post Mar 15 2010, 09:04 AM
Post #1

Title:   Apocalypse Rising Lead Producer Person
Group: RA2:AR Staff
In-game: Ultimako
lolhi


Hey guys. I'm late again with this one. But enjoy the content I have lined up.

Guardian GI IFV


dtrngd has been working on the Guardin GI's IFV turret. When you purchase a Guardian GI and use him with an IFV, it makes for a powerful anti-tank and anti-air weapon. Adjustments will be made to the turret to allow the barrels to pivot up and down for good anti-air capabilities.

Take a look at the new turret, sitting to the left of the normal rocket IFV!

IPB ImageIPB Image
Rocket maaaaaan!


Staff Meeting


We had a meeting 10 days ago to discuss what everyone was doing. We've had these conferences before, but these are now taking a more structured form. We sorted some key issues out regarding what you can find below.

Take it away dt!
QUOTE(dtrngd)

Date/Time: 6th March, 9pm UTC/GMT

Output:
  • Soviet Service Depot model finishing by rm5248 was moved over to April.
  • Eggman is fixing the thumb on the fps hands. From there OWA will create the sleeveless and gloves variants, so proper rigging can begin!
  • Weapon rigging plans will be modified at the next meeting, as ChAoS does not have that much experience yet. Someone please join him to form the weapon rigging squad.
  • The Soviet Walls will be done soon and rigged for next version, according to Occult13.
  • Please upload the Rocketeer with its current jetpack and guns for Poggel. Poggel will use the concept art reference to correct/remodel the guns. In TPS: weapon doesnt appear, it's part of the character model.
  • OWA will finish the character base mesh soon, using that all infantry can be modelled nicely. A guideline will be needed for it! Also someone must team up with OWA for character modeling, he won't be able to do them all alone in time.
  • Guywithawrench's next texture assignment will be the Tokarev TT-33, as seen in the March projects!
  • GI MP5K is still at Chevy (unwrapping process) but if someone has more time, take it from him ASAP and texture it! (Chevy has very little time to work, that's why)
  • Sandbags setup: invisible vehicle-collision ramp leading up to the top of the sandbags, making a deployed G.I. squishable (starting deeper underground to fit slopes better), but it will still have problems. Can the script check terrain steepness and not allow deployment if it's too steep? (this would avoid floating sandbags too)
  • Rocketeer MUST be kicked from vehicles upon entering them! With a Host Message you can't drive vehicles while being a Rocketeer or something. (script). He also needs a cooldown timer for turning the jetpack on/off, so he can't abuse the fall-down speed to then turn it back on before hitting the ground and not die from the falling.


War Miner In-Game & Working


dtrngd has gotten the Soviet War Miner ingame now. This vehicle is the soviet's harvesting unit. Before we had it ingame as a prop to test the textures, but now it is rigged and drivable! The finished version will even have animations for mining ore and dumping it off at the refinery. This is a pretty big unit, so it has been scaled up to be bigger than the Rhino Tank. dtrngd is now working on getting the Chrono Miner ready for unwrapping.

Take a look at the screenie below for a peek at what will be ingame.

IPB Image
The texture will probably change a bit before release.

Team Messages


I'm bogged down with university work.

cfehunter is too.

dtrngd is back!

danpaul88 has been sucked into Final Fantasy XIII

Chronojam and Venompawz got married! Congratulations to you both!

rm5248 is making adjustments to the Soviet Service depot.

OWA's Random Corner


How is babby formed?



Until...


...next time.
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post Mar 16 2010, 01:13 AM
Post #2

Title:   Rifle Soldier
Group: Members
In-game: G2


Nice blog! The GGI IFV missile launcher looks brutal...
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post Mar 16 2010, 02:41 AM
Post #3

Title:   Public Relations
Group: RA2:AR Staff
In-game: TeamWolf


I think the War miner looks awesome as it is and the GGI IFV does look cool!
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post Mar 16 2010, 08:52 AM
Post #4

Title:   Rocket Soldier
Group: Internal Testers
In-game: APB-FR-MartinMb


I just need to play the terror drone... its so cute emot-3.gif (I hope it's cruel too and that it can slaughter infantry just like in RA2 HAHAHAHAHA !)

The giant rocket IFV kicks ass !

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post Mar 16 2010, 06:22 PM
Post #5

Title:   Commando
Group: Internal Testers
In-game: BigCheese256


Hell yea @ the IFVs. Both look friggin' awesome! emot-aaa.gif

Lovely War Miner. It is my favourite unit in RA2 after all. emot-ssh.gif
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post Mar 17 2010, 12:05 AM
Post #6

Title:   Sound Guy
Group: RA:APB Staff
In-game: Wallywood
Chocolate > Hamster


IFV IS WIN ....love it !!!
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post Mar 17 2010, 11:44 AM
Post #7

Title:   Rifle Soldier
Group: Members
In-game: DCobb


I will be a terror drone or harrier every match. I can feel it already! (Or I'll be trying to jack IFVs with tesla troopers!)

AWESOME IFVS emot-dance.gif

Also, thanks for reminding me how babby is formed biggrin.gif
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post Mar 17 2010, 02:12 PM
Post #8

Title:   Technician
Group: Members
In-game: Pelikan321


I must know when this is released so I can put it in the warez page i moderate in.. emot-ninja.gif emot-ninja.gif
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post Mar 17 2010, 02:13 PM
Post #9

Title:   AR Co-Producer
Group: RA2:AR Staff
In-game: dtrngd


QUOTE(Pelikan132 @ Mar 17 2010, 10:12 PM) *

I must know when this is released so I can put it in the warez page i moderate in.. emot-ninja.gif emot-ninja.gif

Nobody knows, so that idea is bad!
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post Mar 17 2010, 02:44 PM
Post #10

Title:   Grenadier
Group: Members
In-game: theta123


wawawewa itsa very nice!
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post Mar 18 2010, 03:47 AM
Post #11

Title:   Technician
Group: Internal Testers
In-game: Raslin


Looks awesome! IFV's still looking great smile.gif
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post Mar 19 2010, 10:40 AM
Post #12

Title:   3d/2d Artist
Group: RA2:AR Staff
In-game: Guywithawrench
Ehhh?


Yeah Nice one Dtrngd IFV for GGI looks Bad ass.
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Lo-Fi Version Time is now: 9th September 2010 - 02:29 PM