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> Blog 180 (03/06/10), Many nice things.
post Jun 16 2010, 10:18 AM
Post #31

Title:   Commando
Group: Internal Testers
In-game: BigCheese256


QUOTE(EfraimVishnivetzky @ Jun 15 2010, 09:21 PM) *

c&c 4 doesn't suck that bad (don't ban me or something).


Loving your shiny new big red text. <3

What has C&C4 got to do with Apoc Rising?

This post has been edited by dtrngd: Jun 16 2010, 10:29 AM
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post Jun 16 2010, 08:54 PM
Post #32

Title:   Rocket Soldier
Group: Internal Testers
In-game: BaneOfSorrows


QUOTE(EfraimVishnivetzky @ Jun 15 2010, 03:21 PM) *

c&c 4 doesn't suck that bad (don't ban me or something).

I came to lol at that.

I stayed to comment that I really wish that chrono effect covered the entire miner. The back end of it sticks out, which irks me so badly it is literally painful. </ocd>
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post Jun 17 2010, 08:02 AM
Post #33

Title:   Coding
Group: RA2:AR Staff
In-game: danpaul88


QUOTE(BaneOfSorrows @ Jun 17 2010, 04:54 AM) *

I came to lol at that.

I stayed to comment that I really wish that chrono effect covered the entire miner. The back end of it sticks out, which irks me so badly it is literally painful. </ocd>




That's because the chronominer model is a temporary thing we threw ingame because the final one is not textured/rigged yet (but thats another story) and the rigging on this was thrown together very quickly. If it has an origin bone in the correct place the effect would appear in the centre of the miner (instead of sunken into the ground so you can't see half of it) and would then cover the entire miner.
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post Jul 18 2010, 11:54 AM
Post #34

Title:   Civilian
Group: Members
In-game: D3str0y3r


Nice updates, and somehow limit the vertical rotating degree in the tanks, because it wouldn't be fun to kill 4 harriers with one tank. If possible, change the damage to air units to 0.
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post Jul 18 2010, 04:02 PM
Post #35

Title:   Apocalypse Rising Lead Producer Person
Group: RA2:AR Staff
In-game: Ultimako
lolhi


QUOTE(Trppmdm @ Jul 18 2010, 07:54 PM) *

Nice updates, and somehow limit the vertical rotating degree in the tanks, because it wouldn't be fun to kill 4 harriers with one tank. If possible, change the damage to air units to 0.

Harriers are too fast to be hit that easily.
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post Jul 18 2010, 05:25 PM
Post #36

Title:   Commando
Group: Internal Testers
In-game: BigCheese256


QUOTE(Trppmdm @ Jul 18 2010, 07:54 PM) *

Nice updates, and somehow limit the vertical rotating degree in the tanks, because it wouldn't be fun to kill 4 harriers with one tank. If possible, change the damage to air units to 0.


Doesn't quite work like that. In RA2 only certain units can hit aircraft. In Renegade / FPS gameplay, it just looks strange if you smack a plane with a tank shell and do no damage.
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Lo-Fi Version Time is now: 9th September 2010 - 03:27 PM